UlasanAnime.com – Let’s get it straight: I don’t have such a thing as a “waifu” in the conventional sense. Call me old-fashioned, but I maintain a top 10 list. This concept of a 2D substitute functionality has remained constant for me, and I’ve never felt I gained much from public acknowledgement for such preferences. I certainly don’t mind if you do, or don’t.

Anyway, I recently came across the birthday of Makoto Kikuchi and decided to compare her Pixiv entries with those for Kobayakawa’s celebration on Pixiv. Kobayakawa’s birthday was on the 17th, a couple of weeks back, while Makoto’s is on the 28th. More relevantly, Makoto entered the public consciousness around 2005, whereas Rinko Kobayakawa debuted with the hit DS game, Love Plus, in 2009.
Between 2005 and 2009, the Idolmaster (iM@S for short and sanity) franchise hadn’t progressed significantly. It saw moderate success as an arcade game and for the Xbox. There was a dedicated core of fans spending money steadily, but the franchise didn’t grow much. Mixed marketing efforts mostly resulted in failures. Under a new strategy, the second iteration of iM@S, which debuted with the DS and PSP games, and iM@S2 for the Xbox 360, marked a much better period of success. This likely culminated with the iM@S2 PS3 and anime releases. It’s safe to say its popularity is currently at an all-time high.
Here is the Pixiv tag for Makoto’s birthday. Keep paging back to see the older content, dating back to 2008. If it were easy to extract dates, I would present a chart, and it would probably show a parabolic trend.
I can’t even find a Pixiv entry for Rinko’s birthday in 2012. Nor in 2011 or 2010. However, this is how many pages back we need to go to reach 2010, and you can see for yourself.
Taking a step back, this Pixiv comparison doesn’t tell the whole story. On one hand, the Idolmaster fandom has been cultivated through dedication and significant spending on DLCs. It’s been building for a considerable time now – seven long years! Love Plus, on the other hand, is half as old and has recently gone through a rough patch with its 3DS release, enduring delays and bugs.
Still, very few franchises manage to endure like Bamco and Columbia’s joint creation. I believe this picture sums it up.
Let’s get it straight: I don’t have such a thing. Call me old fashion, but I have a top 1o list. This 2D substitute-functionality has never changed, but I never really feel like I got anything out of the de-ghetto-ization through public acknowledgement for such things. I certainly don’t mind that if you do, or don’t.
Anyway, I ran across the birthday of Makoto Kikuchi the other day and I figured to compare just her pixiv entries with Kobayakawa’s celebration on pixiv, whose birthday was on the 17th, a couple weeks back. Makoto is on the 28th. More relevantly, Makoto came into existence to the public some time in 2005, where as Rinko Kobayakawa debuted with the hit DS wife game, Love Plus, in 2009.
Between 2005 to 2009, the Idol Master (iM@S for short and sanity) franchise has not gone very far. It saw moderate successes as an arcade game and for the Xbox. There was a hardcore contingent spending money steadily, but it did not grow. What mixed marketing efforts turn up mostly to be failures. Under a new plan, the second iteration of iM@S, which debuted with the DS and PSP games, and iM@S2 for the Xbox 360, marked a much better run, that probably capped ultimately with the iM@S2 PS3 and anime releases. Safe to say, its popularity is at an all-time high right now.
Here is the pixiv tag for Makoto’s birthday. Keep paging back to see the old stuff, dated to 2008. If it was easy to grab dates, I would post you a chart, and it would probably look parabolic.
I can’t even find one for Rinko’s birthday in 2012. Or in 2011 or 2010. However, this is how many pages back, in 2010, and you can see for yourself.
Taking a step back, this pixiv fight doesn’t really say much. On one hand, iM@S fandom is cultivated with blood and tears and countless money for DLCs. It’s been brewing for a while now. Seven long years! Love Plus, on the other, is half as old and just gone through a rough patch with the 3DS release, enduring delays and bugs.
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Still, very few franchises truck on like Bamco and Columbia’s lovechild. I think this picture sums it up.




















